3 new “Ocean Invasion” artworks
For anyone interested, I have 3 new works in my "Ocean Invasion" series up over at my Laughing Mantis Studio website.
Laughing Mantis Studio
Well, I've done what I've been meaning to do for quite some time: put together my artwork in a bit more coherent way.
To this end I've created my new Art Website/Blog:
"Laughing Mantis Studio" - http://LaughingMantis.com
Prints of my works are now available in my Redbubble store at http://LaughingMantis.redbubble.com
Ocean Invasion #2: Nectar for the Orcas
Here is the second in my Ocean Invasion series:
"Ocean Invasion #2: Nectar for the Orcas"
Previous works:
"Ocean Invasion #1: Octopus arborealus"
"K-T"
Ocean Invasion #1: Octopus arborealus
This is the first in a series of pieces I'm doing.
"Ocean Invasion #1: Octopus arborealus"
Click for larger. NOTE: actual resolution quality of the piece is MUCH higher than these compressed jpeg images.
Modeled & Rendered in Blender2.52. Post-processing in GIMP 2.6.
I was asked by another artist whether my inspiration was the "Save the Pacific Northwest Tree Octopus" campaign. Honestly, I actually had never heard of such a thing, and was a wee bit disappointed to learn of it's existence
Then again, a tree octopus is too cool an idea for to have not already been thought of.
The Making of “K-T”
I know of at least a couple of people who were curious how I went about making my latest art, "K-T." Here is an abbreviated walkthrough...
First came the idea. I've had the general idea of the composition in my head sometime: a view from a mammal ancestor's burrow of the distant K-T meteor.
When I decided to actually make it with the free and open-source Blender and GIMP, I first made a very quick (like 5 minute) sketch of my idea layout (Note: You can click on all images for larger versions):
Next up: modeling the creatures. All objects are modeled as a 3D mesh, working with them and sculpting them at times much like clay - except it's all in the computer.
Next up comes the coloring, texturing, and addition of fur.
In reality, the coloring and texturing is done on 2D images (using the free photoshop-like GIMP), which are then mapped onto the 3D mesh:
Next up: a poseable armature has to be made and applied to the 3D mesh. Think of this as an actual skeleton that the mesh will deform with.
The armature has to be tested with lots of poses to make sure the mesh warps correctly.
Rinse and repeat for the other objects:
Now start putting objects into the scene:
And finally we have everything in place
At this point alot of time is put into positioning lights and tweaking textures so that everything looks good. Lighting is probably the hardest thing to get right (especially with fur).
Finally, the image is rendered and the image levels and coloring and effects are tweaked using GIMP.
Note: you can get a super high-res large poster of this artwork here.

"K-T" Close-up
All in all, the entire process took 3 weeks. I could have easily spent another 3 weeks tweaking and fixing many aspects of the piece and adding more details, but I was pretty much ready to move on to something else. So, I got it to the point where I was happy with it as is.
I hope you enjoyed it!






